The Night of the Exorcism
Please download the executable version if you run into problems on the browser.
Story:
A local priest is called to exorcise a young woman. Find out which demon is possessing her by making different choices with multiple endings based on your choices.
Current features:
- About 2000 words written using the Ink scripting language
- 2 possible demons to encounter
- 3 endings
- Music and sound effects by Imphenzia
- Available in english and portugues
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Por favor, baixe a versão executável se encontrar problemas no navegador.
História:
Um padre local é chamado para exorcizar uma jovem. Descubra qual demônio está possuindo-a fazendo diferentes escolhas, com múltiplos finais baseados nas suas decisões.
Recursos atuais:
- Cerca de 2000 palavras escritas usando a linguagem de script Ink
- 2 possíveis demônios para encontrar
- 3 finais
Créditos:
- Música e efeitos sonoros por Imphenzia
- Disponível em inglês e português
Status | Prototype |
Platforms | HTML5, Windows, macOS, Linux |
Rating | Rated 5.0 out of 5 stars (2 total ratings) |
Author | Ludomancer Studio |
Genre | Visual Novel |
Made with | Unity |
Tags | Black and White, Dark Fantasy, Horror, Meaningful Choices, Multiple Endings, Narrative, Psychological Horror, Short, supernatural |
Download
Development log
- Launch and updatesMar 19, 2024
Comments
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I loved it! The final of the game make me sad, but it's a really cool history
What a cool looking game! I really think this will do well. I am going to play it live, and try to give instructive feedback where possible on my Youtube channel : Charley the Postman - YouTube
Thanks! Will subscribe to your channel
This was very neat, and the small details like syncing the sound effects to transitions in the image or with the text added a lot of immersion. The demon defeated me, but I still had fun. Thanks for sharing!
Thank you! I do intend on having a "good ending" of sorts, just couldn't think of one currently, but in case we keep working on it for sure there will be one.
I love the artstyle! I do wish that fullscreen would make it take up the entire screen, however I used browser version so idk if that had something to do with it.
I did limited the screen aspect ratio, yes, it is a little bit troublesome to make the build work on multiple screen sizes so for game jams and prototypes I usually just set it to always fit on FullHD aspect ratio. If we keep working on it we will make sure to allow multiple aspect ratios.
Great visuals and sound!
Thanks!
great game!
Thank you
spooky